It’s been a big year for Habitat, my company’s first major PC gaming title. Alas, for the readers of this blog, most of the discussion about the game’s development has been scattershot across various other sites including the game’s own Steam forums and several gaming blogs where we’ve done interviews – pretty much anywhere but here.
However – I was able to bring my own personal take on the Habitat journey thus far to a gathering of indie game developers in Eugene, Oregon, just last week. The place was Indie Game Con, and my talk – the Keynote for the event and my first Keynote speech ever – was “Habitat: Path to Success“.
Spoiler: The path isn’t a straight line. Hope you enjoy.