Archives for posts with tag: c
Screenshot of Text Based Game, Main Gameplay Screen

The Agency: Razor One, Main Gameplay Screen

April, the year 2000. The COBOL-powered machines that still ran the world had just weathered the storm of the millennium’s crossing over. The first Xbox was more than a year away. And I was eighteen years old, hard at work learning how to write code for video games. Doesn’t that sound sterile to you? It does to me. “Coding games”. “Game programming”.”

Yuck.

It sounded just as bad to me back then, even though I knew it was my only chance to do what I’d always dreamed of – don the metaphorical articulated trumpet, cymbal hat, and bass-drum backpack belonging to the one-man band of game design and coding together, just as I knew my predecessors had done.

Sometime during the spring break of my freshman year at Digipen Institute of Technology – my Alma mater and my only claim to any academic prowess – I had a years-long romance with text-based game design and coding. Maybe it was because text output was the technical limitation I’d started with (Ed Fries, by the way, has a nice piece about the merits of designing for constraints), or perhaps it was a ZZT-laden nostalgic stumble (Tim Sweeney, too, has his own thoughts on design limitations) that left me collapsed, dead-drunk in ASCII alley.

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The Konami Code. You’ve seen it for years, dialed it in on your favorite emulators uh, vintage consoles, and the recent resurrection of the code all over the web has plucked at our nostalgic heart strings – even going so far as to make us grudgingly accept a new lease on the life of the dreaded lens flare effect.

The Code, as it is officially accepted:

500px-Konami_Code_svg

…followed, of course, by hitting START if you’re playing Contra. (though some of us have sworn a blood oath from our childhood days that there’s an extra B, A in there and then SELECT, START. It’s superstition, I know.)

Not too long ago, KonamiCodeSites.com reworked their page to accept the code in a form that works with iPhone gestures. Their version goes something like this:

(SWIPE) UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT

That’s all well and good, but that’s a website, and I do games. I also know there are plenty of people out there creating games on Windows Phone 7 using the XNA Game Studio 4.0 Beta that deserve to have the code for themselves. So I figured I might as well throw some code together and present – for your consideration, the Konami Code for WP7 and XNA.

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