Sweden’s capitol city reappears quickly. It’s one of those kinds of places. Routes on the E40 surface a variety of cleverly-lit almostcities so that a sleep-deprived brain might mistake a cluster of off-highway business conference centers for their hotel, or at the very least, call the occasional disorienting lights of a petrol station a temporary home. Before you can decide on which error to make, you are rapidly boxed in on all sides by the brick rises of old canal-hugger buildings repainted and fresh with adaptive neon and you realize you’ve made it – you’re in Stockholm. You’re just not quite sure when it happened.
Nearly midnight, and we’re in Stockholm again. This is two days of Sweden, seven hours of driving, forty-eight hours without sleep.
Alright, back up.
Stockholm, Earlier
“I’ve got good news.”
Oh, great.
Jonkoping, Later that Night
There are 12,000 people here. Elmia, the conference center, looks like the remains of an old cold war air base that cracked on one side and let commerce flood in. Hotels, gas stations, electronics stores and other unidentifiable businesses bloom outward from the central conference hangars and hold an uneasy perimeter against the assault from the main city of Jonkoping, in southern Sweden.
It is one-thirty in the morning. We have driven three and a half hours from Stockholm, through dead-dark forests, to reach this, a European technological Mecca – a retreat for the reclusive, a worship for electronic wanderers. Inside Elmia’s vast structure is Dreamhack, a twice-yearly gaming party with over ten thousand attendees.
In eight hours, I’m supposed to get up in front of them – all of them – and talk.
About what?
Earlier, at the KTH College in Stockholm, we had an audience of one-hundred, and they were awake and interested. Now, I can’t guarantee anything. We’re in territory we do not understand, with people that did not sign up to see us. We could be chewed up and spit out by this thing.
9:00 AM
I’m on stage. A widemouth camera is pointed at me. My laptop is wired into a million different sockets and my head is clamped tight by a viselike boom microphone headset.
I don’t think about the watts. I don’t think about the screens and the PA systems wired into the single microphone that’s listening to me breathe, listening to my stomach growling, listening to my nose whistle in the dry air.
The lights are blinding; there’s no data left to gather. Thousands are in front of me, spread out in the main hangar, their computers stacked and shoved together in three-by-three foot spaces on giant wooden tables. Tens of thousands of cans of Jolt cola, hundreds of thousands of gallons of water, millions of watts of power, billions of BTUs of heat, trillions of bits of information being sent every second, all for these kids.
Who are they?
Stay, Don’t Leave Me Mama
They’re doing push-ups on stage. It seems like nobody cares, but the Swedish military is having a push-up contest. It’s broadcast on every screen.
They’re having a Guitar Hero competition. There are shouts. Hollers, snatches of songs, bawdy shanties and cat calls, yelled by someone on the far end of the hangar. A reply, bellowed out from the other side. Someone builds a tower of Jolt cola and attaches a blinking beacon.
There are no lights in the hangar spaces, just the glow of thousands of computer screens. World of Warcraft, Counter-Strike, file sharing, movies, porn. The arrangements of pixels on the screen average out over distance, and provide a constant ambient color to the world bounded by corrugated steel and concrete. The color is blue. It’s just between the gray slate of an Atlantic swell, and the indigo of a late afternoon clearing sky, and it reflects off of everything, off of everyone. Everyone’s skin is blue. Everyone’s eyes are blue.
I’m walking by an impromptu rave. The speaker is shouting in Swedish.
“They want to get on YouTube,” Michel says to me.
The hangar crowds pull out their cell phones and wave them in air. Glowsticks join in. An air horn goes off and the crowds dance in the view of the camera, bouncing up and down. The music is heavy, unyielding, at heart-resetting frequencies and jarring volumes. It surrounds everything and claws at my ears, my eyes, my skin. I look to my left, and a gamer is asleep, headphones cradling his ears, his face cradled in his arms, resting atop his keyboard.
As I walk through the hangars, I remind myself of what I was – and what I thought I was – when I was younger. These children are seventeen, fifteen, even younger. I don’t feel old enough to talk to them with any authority, not young enough to join in. But I know why they do it. And I realize I would never want to take this away from them.
There is a replica of a Saab Gripen jet at one corner. Kids line up a hundred deep to eat at an Army mobile kitchen trailer. Booths line the lit hallways between the hangars. Nvidia, Intel, Microsoft – they’re all here. But these are incidentals. In the hangars, all of the games they play on the network – many I haven’t seen in years – the bits they stream every second, are the stars. They are the fabric of these three days, the reason and the meaning for everything.
I think of the network traffic.
playerOne:move:left.playerTwo:move:right.playerTwo:kills:playerOne.
This language says more than any of us could about the event. And as I see it in front of me, it becomes obvious: this is not for us. They came here to get away from us.
But I’m here to talk to them. It’s going to happen whether they – or I – like it or not.
As I think about it, I ignore a caution sign and duck into another dark room, expecting a hangar full of computers, but something strikes me strangely about it. Before I realize what it is – I’m not hearing music, not seeing blue – I am surrounded. Quietly immobilized. I stand and look around me.
The hanger has no computers. No desks. No booths. No lights. The hangar is full of sleeping bags, air mattresses, blankets. There is no sound but the rain on the metal roof. On every side, stretching out for a quarter mile, lay thousands of sleeping children. Two teenagers embrace atop their blanket. Another, asleep holding a fading glowstick. A woman pushes a baby stroller around a circular path marked around a set of mattresses. We pass each other soundlessly as I step over the bodies of the sleeping.
A Gestalt
I am on stage. There is nothing left to gather now. There is nothing left to say. I won’t even explain my source code as I type it. I have a game to make in thirty minutes on stage. It will be broadcast to ten-thousand teenagers.
I plug in my iPod, wired to the sound system, cue up my own music, and begin.
There is applause. It’s all done, all on camera. I turn off my iPod and back away.
There is a contest afterward. Faces, handshakes, smiles. I give away an Xbox 360. When it is over, there is nobody around. They are busy. I am left to my own. I am tired. I have not slept for two days.
I go to the dark hangar and find an empty spot between the mattresses in the field of sleeping children. I take off my shoes, place them under my head, and fall asleep.