Archives for posts with tag: presentations

For those of you that haven’t gotten sick of hearing me go on about Windows Phone development yet, here’s a full 60-minute session with the low-down on Windows Phone Game Development, including what’s new for game developers in Mango.


All the details, downloadable slides, and a larger video are available here: Windows Phone: how to build a game

I admit, as thorough as I tried to make my last one-eyed post, I’m afraid I left you all on a bit of a cliffhanger. Am I hopelessly blind? Suffering from a total failure of depth perception? Forced into inescapable eye-patch supervillainy? The answer: not quite.
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For those of you who can’t make it to Gamefest, but still want to take a lap around Windows Phone game development with XNA, check out my quick thirty-minute talk at this year’s Casual Connect Seattle event.

Learn about the phone ecosystem and hardware, Silverlight vs. XNA, then jump into coding a game live on stage, finishing up with answers about Xbox LIVE on the phone.



For all the details and downloadable slides, check out the talk at the Casual Connect Site.

Been gone a while. Sorry about that – I’ve been working on this presentation for the TED Full-Spectrum Talk Contest:


Life is a strange mixture of the immediately measurable and the slightly-less-measurable. Every once in a while you need to sit down and puzzle out the dimensions of something with a measuring stick that you don’t yet have. Without a reference point, how do you know what’s effective?

Another tidbit about the work I do at Microsoft: I present – that is, show PowerPoint slides (colloquially called a deck) and speak about the topics enclosed. It could be for one of a million reasons: I’m asking for funding, explaining a technical topic, justifying what I’ve done with resources, or just sitting in a room showing off clever charts I’ve made. Whatever it is, it had better not be boring. If it’s boring, I lose, and nobody will ask me to come to their party again.

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