A colleague of mine stands on what he considers the far shore of game development. A career of developing tangential services, platforms, noble efforts and needed technologies, but he tells me he’s missing what he feels is a deep connection, a signal to the closer liquid core that he is sure must exist; where the real work, the narrative challenges … [Read more…]
Right along with the Resignation Letter, folks have been wondering how it’s been over 4gency’s first year and a half. At this year’s Casual Connect conference in San Francisco, I got to tell the whole story in fifteen minutes: Don’t forget to check out the associated article written up in Gamesauce, for more insights.
Earlier this month, I presented my management with the news that, after a total of eight years, four months of employment with Microsoft, I was leaving to take my independent game development company, 4gency, full-time as its founder and CEO. As I have a fondness for the written word, and have only had the privilege … [Read more…]
On April 30th, I attended the ZINO Society Entertainment & Lifestyle Investment Forum, a gathering of roughly a hundred entrepreneurs, investors, and experts all focused on entertainment and lifestyle startups in Seattle. What I got the most value from – aside from meeting Tom Skerritt – was a fifteen-minute panel from industry experts on emerging … [Read more…]
As the daily view counts from my First-Person Shooter post tail off, I’m heartened by the amount of support I received from gamers and game makers for the post and the stance it represents. Just by raw volume the sentiment skews positive, but as you can imagine there are voices on the other side of … [Read more…]
I’m preparing to launch a set of post-mortem articles about my first year as CEO of 4gency and I found a nice clip that reminds me – metaphorically, anyway – of some of the struggles and lessons I’ve learned so far. Just something to keep in mind as I build out these next few articles…
Microsoft has a term they like to throw around: a Career-Limiting Move (CLM). Refuse to take point on a major project from your manager? You’ve just committed a CLM. Accidentally send that witty, opinionated email to a wide audience that includes your Group Manager? CLM. Stand up and throw an iPad at Steve Ballmer at … [Read more…]